README.txt
"Radar.bas" is a sort of simulation of an old-fashioned analog radar display where "blip" echos are refreshed each time the beam sweeps around and gradually fade as the phosphor dims exponentially until the next sweep.
Targets are created with random locations, velocities, and transponder ID's. As they drift out of range, new targets come into view.
The table to the right shows target ID's, ranges (in screen units), and bearings from the screen center. Bearings in degrees are different from the usual mathematical conventions: North is zero degrees and bearing increases clockwise.
By clicking 'T' (target), 'R' (range), or 'B' (bearing) you can sort the table entries by that column. Click the same letter twice or more in a row to change the sorting direction.
Click 'Q' to quit the simulation

Rev 1.1 Notes
1. Added a small delay after each page copy to lessen video glitches. Helps on my CMM2 although a few glitches remain.
2. Asks users how many radar targets should be seen when program starts. This can be increased up to 12 targets during the game by using the UP arrow, but not decreased.
3. Adds some command hints on screen.
